He Who Can Destroy a Thing Controls a Thing

Wandering Sentinel

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  • #5

This seems interesting, simply I tin can't imagine the AI deals with it, at all. You'd need to pattern the game around this concept, I would remember.

Unless in that location'southward been a change in Banks in regards to it, the AI has their fleets roam around their controlled space. I'd assume they either cannot handle the change (patrolling less/any space they control at that moment) or only patrol annihilation near their colonies.

Wandering Sentinel

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  • #8

The departure is that the annoying footling fleets it sends to run around your territory can actually take a system away from you lot now, unless you split off your ain little fleet to guard it, which takes away from your doomstack. I don't know how this would screw things upward if the system it took this manner was a wargoal.

I presume that the result of an enemy fleet dropping into a colonized organization would be the same every bit a primitive civilization developing FTL capabilities when some other empire has a colony/outpost in their organization or two empires having colonies in the same system after a war; the system would exist labeled as contested. Personally I feel that military stations should produce a border too since, following the "he who tin destroy a affair controls a thing" logic, a group of stations set up in just the correct way go far much harder for people to destroy the mines, research stations, or colonies in the system the defense network is fix in.

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Source: https://forum.paradoxplaza.com/forum/threads/mod-dynamic-borders.1003188/

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